Drag[en]gine 1.28 Release


This release has the following major additions besides other improvements and fixes:

  • Updated Blender scripts to work with action slots introduced in blender 4.4.
  • Added support to manually center VR playspace.
  • Added support to handle VR two-finger interactions in a general way across profiles supporting hand pose.
  • Added support for XR_FB_touch_controller_pro, XR_FB_touch_controller_proximity and XR_META_touch_controller_plus.
  • Added "environmentroom.tint" texture property.
  • Reworked shaders to support compiling to SPIR-V with OpenGL semantics.
  • Added ECBehaviorLightAnimation.
  • Added support for side lane running of conversation snippets. this simplifies creating tightly timed cutscenes by running snippets in parallel.
  • Added support to ECBehaviorFootSteps to play custom footsteps from conversations.
  • Added time support to simple conversation to simplify the process of creating absolutly times cutscenes.
  • Modified ECBehaviorVRHandPointAt to provide a stable point if hand interaction is detected.
  • Added ECBehaviorVRHandLocomotion and added additional settings to Binding.
  • Webassembly support for engine and modules except OpenGL module.
  • Added support for VR input device buttons proximity state.

The full changelog you can find here: Changelog Release 1.28

 

Files

dragengine-linux-stable.zip 116 MB
Version 16 7 days ago
dragengine-windows-stable.zip 32 MB
Version 15 7 days ago
blender-addon-dragengine-1.28.zip 113 kB
Version 16 7 days ago
distribute-delga-1.28.zip 93 MB
Version 15 7 days ago

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